![]() In fact, micromanaging can be a pain because of one troublesome issue: units prioritize moving over attacking. When facing aerial units, I’ll need to change my grenade-dropping Jetpack Rebels into something that can hit air units.įor a single mission I can field up to three or more squads, giving me a satisfying array of units without having to sift through a bunch of tech trees or menus.ĭuring combat I mostly rely on my hero’s abilities over micromanaging my units. When traversing across the map, I can swap my slow-moving Sentinel mecha into the flying Gale. Frognauts can appear as the bulky Stormtoads, the supportive Bubblewogs, or the artillery-launching Bomberfrog.Įasily swappable units makes building a team quick and fun - exactly what I want from a mobile game. Once spawned, a squad’s units can be swapped on the fly into any of its three unit types. Squads consist of different factions of units, including commandos, scoundrels, and frognauts. Ulta can summon extra units and make them temporarily invulnerable, while Halford can unleash a spinning wave of bullets and generate copies of himself. Only two heroes are available in the beginning, and both feature their own mini-skill trees. Like many modern RTS games, my army is headlined by a hero. The campaign features dozens of scripted missions, bolstered by randomly generated side missions, as my crew of ultimate badasses hops from plane to planet defending the galaxy from the villainous Vultures and Raad. Iron Marines Invasion takes the normally complex RTS genre and distills it down to a handful of squads, and a few defensive buildings. I’m pleasantly surprised by Iron Marines Invasion, a made-for-mobile RTS that focuses on squad management and fast-paced matches. Iron Marines can’t beat you.Having grown up with a mouse and keyboard and real-time strategy games that end in -craft, I generally avoid RTS mobile games. It takes the established system of Kingdom Rush and turns it on its head, while adding new and interesting combat and gameplay mechanics.ĭoes Iron Marines get frustrating due to the enemies’ strength? Yes, but it is a conquerable frustration – you’ll become annoyed, but it will drive you to win the level, just to prove it to yourself. This player agency is what allows Iron Marines to be more than just a strategy shooter game. This balancing and ability to make choices sets Iron Marines apart from other games of similar genres, as it gives the player agency. When your hero is all about destroying the fast droves, you can recruit units from the base that focus on the hard, heavy hitters. The variety always ensures you can pick the types of units you want to recruit to compensate for your heroes deficiencies. Some are heavy hitters, others specialize in close range combat, whereas others are all about hitting the small, fast enemies that rush you. Heroes work in exactly the same way as in Kingdom Rush, providing differing types of fire support and damage bonuses, with a myriad of options allowing you to pick the type of hero you want to attack with. To ameliorate these problems, Iron Marines gives you heroes. You don’t realize it, but it was an incredibly helpful feature of Kingdom Rush. ![]() This lack of information makes it frustrating as you don’t know how exactly far along the level you are. To make it worse, there is no notification of exactly how many enemies or of what types are incoming. This ever-present feeling of more enemies’ incoming makes you feel incredibly hard pressed, most different from the comparably relaxing experience of Kingdom Rush. In Iron Marines, you’re constantly on the attack, even when you’re forced to defend a position, meaning the enemies will feel unstoppable. ![]() In Kingdom Rush, you’re defending your territory from enemies, allowing you to react to the enemy’s movements and play on the defensive. The significant difference from Kingdom Rush is the intense challenge of every single level. Some squads are equipped with higher firepower and longer reload times, whereas others are snipers meant to pick off medium targets at a long range before they can even hit you. ![]() Similar to Kingdom Rush, there are a huge variety of enemies with strengths and weaknesses that different squads are capable of killing. To that end, you deploy on a planet and begun to construct squads of firing units to fight against the enemy multitudes. Iron Marines form a special unit designed to assault any alien incursions on outlying planets. Instead of the glorious medieval towers, defending against hordes of enemy assailants rampaging down your lines and depleting your health, this time you’re the attacker on an alien world. ![]()
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